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InputBegan:Connect(function(input) if input. Each bar represents one frame, with the vertical height proportional to how long it takes that frame to render. do you guys know more than stepped, heartbeat, renderstepeed? I heard there is also a BindToRenderStep. Computationally expensive operations in a RenderStep may negatively affect performance, even significantly. Although a person may not display any symptoms of having schizophrenia as a child, it typically starts to manifest in adul. jennifer love hewitt in the nude It's passed as an argument when using RenderStepped. RenderStepped:Connect(function() for _,i in pairs (Player. However, I have failed to find a way to do so without RenderStepped serving as a wait() for a loop of lerping the part’s cframe. 35 local lastFireTime = 0 local function onRenderStepped. RenderStepped and ever since i’ve been using event-based code way less, since running it made it way easier to me than connecting a bunch of events in many cases, but the more i use it i think that it probably affects optimization and frame rate quite a bit. gay pornbbc RenderStepped is fine, one thing though is that you should have put the variable for the TweenInfo and TweenService outside the function so it doesn't have to get the TweenService so many times in a second and also so that it won't spend extra resources recreating the TweenInfo For a timer, I would only update it every increment of the timer instead of every frame. clamp(a, 0, 1) 1 Like. Your friend only described the downsides of Heartbeat. I just want to know if having many loops such as while loops, or using the RunService Heartbeat or RenderStepped can cause lag. Heartbeat local Goal = "Some text that should appear after some time. kelly cocco nude Count keeps track of the amount of frames that have passed, and wraps around to 0 after runEvery frames. ….

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